Two important growth platforms for PopCap have been the Facebook gaming platform, where it's one of the most popular game developers, and Apple's iPhone App Store, where PopCap was the only company to have two games in the "top grossing apps" list last year.
However, the download you're looking at has the Windows logo (the 4 squares) and I don't see the Mac/OS X one, which is usually an Apple. Make sure the games you're planning to install will work on your Mac before purchasing them.
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PopCap Games is the leading multi-platform provider of "casualgames" -- fun, easy-to-learn, irresistible computer games thatappeal to everyone from age 6 to 106. Based in Seattle, Washington,PopCap was founded in 2000 and has a worldwide staff of over 200people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin,and Shanghai. Its timeless games have been downloaded more than 1billion times by consumers worldwide, and its flagship title,Bejeweled, has sold more than 25 million units across all platforms.Constantly acclaimed by consumers and critics, PopCap's games areplayed on the Web, desktop computers, myriad mobile devices (cellphones, smartphones, PDAs, Pocket PCs, iPod, iPhone and more),popular game consoles (such as Xbox 360 and Nintendo DS), andin-flight entertainment systems. PopCap is the only casual gamesdeveloper with leading market share across all major saleschannels, including Web portals, retail stores, consoles, mobilephones and MP3 players.
Population, also known as the population cap, is a limit to the total number of units a player can field on the map. It is normally determined by the number of Town Centers and Houses that have been built. In most Age of Empires titles, the maximum population cap can be adjusted in the settings tab of each game set up. In some analyses, population may be considered a type of resource.
If any of these buildings is destroyed, the provided population room is lost, with the exception of the Mongols, who retain the population room (just of Houses, though) once Nomads is researched. The Huns start games with their population cap at the maximum without the need to build Houses.
In Age of Mythology, the maximum population cap is 300. However, the player may not always be able to reach the maximum population cap, as the player will need enough Settlements to do so. Most of the time, the population limit will depend on how many Settlements the player has captured. In campaigns and standard games (where there are only few players), it is not possible to meet the maximum population cap of 300, as there is a limited number of Settlements.
The Atlanteans can build a maximum of 5 Manors, while other cultures can build a maximum of 10 Houses, which will equivalent to 100 population slots. Assuming the player has the starting Town Center (without the Fortified Town Center upgrade), the initial population limit should be 115. The population limit can be increased by capturing more Settlements, until enough has been built to reach the game population limit of 300.
The Xbox Live Marketplace is offering 50 percent discounts on a handful of PopCap games this week, as well as special deals on select games and downloadable content, according to a post on the Major Nelson blog.
Also on sale until June 24 is Call of Duty: Black Ops, which is 40 percent off, as well as four of the game's DLC packs for 50 percent off each. Adventure Time and Mega Man-themed avatar items are also 50 percent off for the week.
PopCap Games, the leading developer and publisher of casual games, today announced a first-of-its kind Peggle(TM) Art Contest, with the top submissions being immortalized in a future installment of the cult classic casual video game. The contest, which opens today and runs through June 3, 2009, is one element of Peggle Fever, a months-long celebration of all things Peggle. Peggle Fever will include other contests and sweepstakes while celebrating the arrival of new adaptations of Peggle for Nintendo DS (arriving today in the U.S.), Apple's iPhone, Microsoft's Xbox 360 and XBLA service, and more.
Available to residents of the 50 United States (and District of Columbia) and the United Kingdom, the Peggle Art Contest will award more than $10,000 in prizes, including trips for the top submitters to visit PopCap's Seattle headquarters, spending sprees at Best Buy, limited edition Peggle merchandise, and iPhones and Xbox 360s with Peggle pre-installed. Entries can involve any aspect of the game's artistic elements, from background scenes to drawn or written descriptions of new Peggle Masters and power-ups, to level designs (peg layouts). Full details of the contest, including entry forms and rules, can be found at Entries can be submitted electronically or by mail.
We get a lot of fan mail from Peggle devotees, including lots of suggestions for background art, new Peggle characters and power-ups, and level designs, and thought an art contest would be a fun way to foster and tap into that creativity and enthusiasm for the game, said Sukhbir Sidhu, co-creator of Peggle and studio director at PopCap. We're excited to see what the rabid Peggle community comes up with in the way of ideas!
Digital contest submissions must be no larger than 5 megabytes in size and analog submissions must arrive on a sheet of paper or other material no larger than 8.5 inches by 11 inches and be no thicker than 4 inches. Nearly any type of ink or paint can be used, from finger-paints or colored pencils to ballpoint pens and magic markers. Judging will be conducted by members of PopCap's art department and development studio, who will weigh creativity and feasibility of submissions along with artistic talent. No copyrighted or trademarked imagery - other than visual elements found in the Peggle games themselves - will be accepted. A sampling of submissions from each week of the contest may be posted to the contest microsite and prizes will be awarded to the top two dozen entries (twelve per age group). Both adult (age 18 and over) and youth (13 to 17) categories are available, with twelve winners being named from each age group.
PopCap Games ( ) is the leading multi-platform provider of casual games - fun, easy-to-learn, irresistible computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin, and Shanghai. Its timeless games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled(R), has sold more than 25 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap's games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod, iPhone and more), popular game consoles (such as Xbox 360 and Nintendo DS), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, consoles, mobile phones and MP3 players.
Once the company unveiled its investor roadshow, Pincus finally had a chance to make his pitch to everybody about why Zynga had a bright future. He said that he expected the number of gamers to double from 1 billion in 2011 to 2 billion in the next five years. About 18 billion apps were likely to be downloaded in 2011, and that would quadruple in five years. And $9 billion would be spent in 2011 on virtual goods, and that would triple in five years.
The good thing about ads, Wehner said, is that they can be inserted long after a game launches. FarmVille launched in June 2009, but its Lady Gaga sponsorship was launched in May 2011. Hence, Zynga has some significant opportunities to backfill on revenue, making ad money and better sales per user with older games.
During the road show, Pincus reportedly said that Zynga might be able to double its number of paying users. Right now, about 2.5 percent, or 7.7 million users, pay money for virtual goods in games. It was no easy task, but if Zynga could double that, it could potential double the revenues of the company.
Michael Pachter, a research analyst at Wedbush Securities who specializes in games and digital media, said there are several scenarios in which Zynga could double its paid user base within the next one to two years. The two key drivers of growth will be Facebook and mobile devices.
Pachter said that if Facebook hits 1 billion users, the number of people who play Zynga games will almost certainly increase in tandem. And if this happens, Zynga could still be close to doubling the number of paid users it has without significantly shifting the total proportion of Facebook users who play its games.
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